^a${value} Second(s) Recharge | 5 |
${value} Energy Cost | 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136 140 |
${value}m Radius | 3 |
Launches ${value} Projectile(s) | 1 |
${value} Fire Damage | min: [25.0, 31.0, 37.0, 43.0, 49.0, 55.0, 61.0, 67.0, 73.0, 79.0, 85.0, 91.0, 97.0, 103.0, 109.0, 115.0] max: [54.0, 60.0, 68.0, 74.0, 80.0, 88.0, 94.0, 100.0, 108.0, 114.0, 120.0, 128.0, 134.0, 140.0, 148.0, 154.0] |
${value} Physical Damage | min: [18.0, 21.0, 25.0, 28.0, 31.0, 35.0, 38.0, 41.0, 45.0, 48.0, 51.0, 55.0, 58.0, 61.0, 65.0, 68.0] |
MaxLevel | 12 |
UltimateLevel | 16 |